Project Zomboid and you, or how to accept the long wait between major builds (2024)

As the inevitable release of Project Zomboid‘s Build 42 looms somewhere overhead, the community has grown frustrated with the developer The Indie Stone’s apparently slow production pipeline. It’s easy to forget just how long Project Zomboid has been lumbering along, but is the snail’s pace warranted?

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Obviously, nothing could possibly justify some of the worst and most useless “critique” that’s recently been directed in The Indie Stone’s general direction. Things have gotten so dire at some points, in fact, that one of the lead developers even considered selling Project Zomboid off to the highest bidder, just to rid themselves of the burden of its development.

That’s an immense amount of stress to be under, and it’s hardly surprising to see the talk surrounding Zomboid‘s huge new build to get heated from both sides of the equation. I don’t really have a horse in this race, for what it’s worth: I just want The Indie Stone to be able to keep on keeping on in much the same way they’ve been doing all these years. Waiting for new versions can get frustrating, certainly, but it’s a simple fact of the matter that major new build releases for Zomboid basically turn the whole experience inside out and reinvigorate it for years to come.

Here’s what we know for a fact is included in Build 42, just to illustrate my point:

  • Animals and animal husbandry
  • Herd movement of wild animals
  • Massive rendering and performance improvements, including a new lighting system
  • Post-apocalyptic blacksmithing, stoneworking, brewing features with new crafting stations
  • Dozens of new items (clothing, weapons, containers, etc.)
  • Farming systems and an assortment of crops to care for
  • Fishing overhaul
  • Comprehensive overworld improvements, both functional and otherwise
  • Procedurally generated wilderness
  • Discord integration
  • Fluid system
  • Weapon parts
  • Cleaning system
  • Newspapers, flyers, and other UI elements

All that, as per Project Zomboid‘s Wiki. This, keep in mind, is wholly uncomprehensive, and even if you only keep track of Destructoid’s news coverage for Zomboid, you’ll get the right idea of just how substantial B42 really is. Inevitably, it will change everything for everyone playing the game, and it will be a superior zombie survival experience when all is said and done. The question, then, is whether it’s worth the years-long wait.

Project Zomboid and you, or how to accept the long wait between major builds (1)

The long production pipeline of Project Zomboid

It was back in 2012 that I was just unpacking a new gaming magazine – its demo disc, in particular – only to discover one of Project Zomboid‘s earliest builds on it. I’ll be honest: it didn’t look good. Heck, it didn’t play good, either, for many of the same reasons some may feel Zomboid is still not a great game. Slow, janky, and highly unpolished, Project Zomboid has always had a massive early adoption hurdle that filters most players right off the bat.

Here’s the thing, though: I was hooked when I realized just how deep the game’s simulation goes. And that was well before any of the truly substantial content additions and updates drop in, keep in mind. Just the core and the crux of it: Zomboid at its most raw.

In 2024, Project Zomboid can become almost any kind of zombie survival game you want it to be. A Romero-style plod? A Resident Evil-type dread? A 28 Days Later terror? Oh, just tweak a thing or two and you’re golden no matter what your zombie fantasy might be. Project Zomboid‘s gameplay systems are every bit as intricate as they are janky, and this leads to a hugely rewarding gameplay loop of… well, of pure survival. Even if you take zombies out of the equation, there’s still a whole game’s worth of content in Zomboid to parse through.

Why is this relevant? Because I feel that it illustrates the importance of the zig-zagging nature of The Indie Stone’s Project Zomboid production pipeline. There are several games’ worth of gameplay systems and loops present in Zomboid. Build 42 – whenever it ends up coming out – will build on top of this further still. If the developers working on this game hadn’t started on multiple different barely related features over a year ago, Zomboid would’ve been a far poorer survival game.

As it currently stands, instead, we’ve got what is easily the most comprehensive zombie survival game, bar none. It’s got its limitations, to be sure, and it’s certainly an acquired taste in more ways than not, but there’s something special here. I can’t help but feel that, had The Indie Stone been more focused, Zomboid simply wouldn’t be where it is today.

Project Zomboid and you, or how to accept the long wait between major builds (2)

How long is too long?

On the flip side of the equation, Project Zomboid is certainly taking its sweet time crossing the finish line. Not even the finish line, at that: just one of the many checkpoints it needs to go through before the finish line is even on the horizon. We’re that far off, as the project is in its 14th year of active development. The Indie Stone’s current development setup necessitates years’ worth of work before each major new Build comes out, and it’s a given that some players simply aren’t happy with that.

It’s okay to be unhappy, of course, but The Indie Stone is a small team working on an impossibly huge project at their own schedule. As someone who’s been playing Zomboid on-and-off for almost half of my life, I can vouch for the team’s “slow and steady wins the race” strategy, simply because the quality of the product is there.

In the end, The Indie Stone could’ve turned Build 41 into the 1.0 release of Project Zomboid had they wanted to. The fact that they didn’t, I think, illustrates a sense of straightforwardness. Outwardly, The Indie Stone states plainly that Project Zomboid isn’t ostensibly finished. The team is adding more (and more, and more, and more) features into the mix that hadn’t even been on the docket, say, during the Build 40 production process, and this is bound to continue. And you can tell that this is the case purely because Zomboid is unlikely to leave Early Access anytime soon.

Honestly, I don’t think we’ll see a full 1.0 release of Project Zomboid before 2030, if ever. It just seems so unlikely, considering the size and scope of the project. When each major new Build keeps adding a whole game’s worth of gameplay on top of what’s already there, though, does it even matter all that much?

Zomboid trudges on, in much the same way as its tragic, lumbering monstrosities do. It’s been here back when I was a kid, and I’d be willing to bet it’ll still be trucking along when I hit my 40s. What’s one more decade of active development, after all, whether you’re Dwarf Fortress or Project Zomboid?

About The Author

Project Zomboid and you, or how to accept the long wait between major builds (3)

Filip Galekovic

A lifetime gamer and writer, Filip has successfully made a career out of combining the two just in time for the bot-driven AI revolution to come into its own.

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Project Zomboid and you, or how to accept the long wait between major builds (2024)

FAQs

What is build 42 Project Zomboid? ›

Build 42 will bring a wide variety of new crafting machines and methods including pottery, metal forging, stone working, brewing, and pointy metal weapon crafting, and attendant occupations and skills.

How long does it take for an hour to pass in Project Zomboid? ›

Game time in Project Zomboid is dependent on the Time setting in sandbox, by default 1 real life hour equals to 1 in-game day.

What happens when you get too tired in Project Zomboid? ›

This moodle occurs when the player has stayed awake for an extended period of time, and is becoming tired. Fatigue leads to reduced endurance regeneration, and can stop it altogether. The vision cone becomes smaller, weapon damage reduces, and body heat generation lowers.

What does G do in Project Zomboid? ›

Left-side HUD icons
KeyFunctionDescription
MMapToggles the map overlay.
Debug MenuToggles the debug menu. Only available in debug mode.
Server ControlsToggles the user panel. Only available in multiplayer.
GSafetyToggles PVP . Only available in multiplayer.
7 more rows
Aug 16, 2024

What does Q do in zomboid? ›

Project Zomboid

Bravo. Q (shout) and V (hide UI) are the first things new players should rebind to some other key away from the main keys.

What is overweight zomboid? ›

Reduced running speed, low endurance and prone to injury. This trait caps fitness at 9, and applies various debuffs. It gives 6 points and can be selected during character creation. Can be gained if the player's weight goes above 85.

What is the longest survival run in Project Zomboid? ›

If one month in game is 30 in game days. and one in game day is one real life hour. that means that 11 months of survival is equal. to 330 days or 330 hours survived in a single game. That's just a little over more.

What is the ultimate goal of Project Zomboid? ›

After enough training, the players skills will increase in level with a little song to indicate that the skill has leveled up. The main goal in Project Zomboid is to stay alive as long as possible... or die trying.

What time should you sleep in Project Zomboid? ›

The player typically requires between 6 and 12 hours of sleep per night. If the player hasn't slept for a long time, the sleeping time can drastically increase depending on the severity of the exhaustion. If there is no extreme situations (e.g., sleeping regularly every day), players need to sleep: ≈9 hours a day.

How long is a zomboid sandbox day? ›

This can be adjusted hourly from anywhere between 1 hour to real-time (24 hours), or 15 and 30 minutes. The default day length is 1 hour for all game modes. Start Month: The month the game will start in. This will affect the current weather, foraging and farming.

Does panic decrease over time Project Zomboid? ›

Despite the moodle's description, weapon accuracy is not reduced. Over time, this moodle will become less common as the character becomes desensitized to the zombies. A character's panic recovery speed increases every day, as time ticks over to midnight, up to a maximum of 150 days survived.

What does being dirty do in zomboid? ›

Mostly is changes how you look. Ripping bloody/dirty Clogher is more likely to give you dirty rags than ripped sheets. Also being dirty causes your wounds to get infected (normal infection, not zombification) more often. And last but not least, Hemophobes are freaked out it they wear bloody clothes.

What is the secret frequency in Project Zomboid? ›

Unknown Frequency is a hidden channel that can be entered on a radio. Despite sharing its name with the incorrectly entered frequencies, it has a single message at a specific time while the rest is filled with static. Supposedly, the frequency is randomized, though it shows as 107.6 MHz in the game files.

What do gunshots mean in Project Zomboid? ›

For example, the gunshots heard, and the helicopter passing overhead are metagame events. Currently, however, the player can't find who fired the gun or where the helicopter went. The dead will still follow the sounds, sometimes passing (or eating) the player, originating from somewhere off-screen.

What does panic do in zomboid? ›

Panic narrows your vision cone, reduces weapon damage and critical chance, and reduces push knockdown chance and knockback. This moodle can be removed and prevented temporarily by using beta blockers or alcohol, which greatly improve panic reduction speed.

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